Annotated RuleBasedNumberFormat ExampleThe following example provides a quick idea of how the rules work. The RuleBasedNumberFormat API documentation
describes the rule syntax in more detail. This
ruleset formats a number using standard decimal place-value notation,
but using words instead of digits, e.g. 123.4 formats as 'one two three
point four':
"-x: minus >>;\n" + "x.x: << point >>;\n" + "zero; one; two; three; four; five; six;\n" + " seven; eight; nine;\n" + "10: << >>;\n" + "100: << >>>;\n" + "1000: <<, >>>;\n" + "1,000,000: <<, >>>;\n" + "1,000,000,000: <<, >>>;\n" + "1,000,000,000,000: <<, >>>;\n" + "1,000,000,000,000,000: =#,##0=;\n";
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In this example, the rules consist of one (unnamed) ruleset.
It lists nineteen rules, each terminated by a semicolon. It starts with
two special rules for handling negative numbers and non-integers. (This
is true of most rulesets.) Following are rules for increasing integer
ranges, up to 10e15. The portion of the rule before a colon, if any,
provides information about the range and some additional information
about how to apply the rule. Most rule bodies (following the colon)
consist of recursion instructions and/or plain text substitutions. The
rules in this example work as follows: -x: minus >>; If the number is negative, output the string 'minus ' and recurse using the absolute value. x.x: << point >>; If the number is not an
integer, recurse using the integral part, emit the string ' point ',
and process the ruleset in 'fractional mode' for the fractional part.
Generally, this emits single digits. zero; one; ... nine; Each of these ten rules applies
to a range. By default, the first range starts at zero, and succeeding
ranges start at the previous start + 1. These ranges all default, so
each of these ten rules has a 'range' of a single integer, 0 to 9. When
the current value is in one of these ranges, the rules emit the
corresponding text (e.g. 'one', 'two', and so on). 10: << >>; This starts a new range at 10
(not default) and sets the limit of the range for the previous rule.
Divide the number by the divisor (which defaults to the highest power
of 10 lower or equal to range start value, e.g. 10), recurse using the
integral part, emit the string ' ' (space), then recurse using the
remainder. 100: << >>>; This starts a new range at
100 (again, limiting the previous rule's range). It is similar to the
previous rule, except for the use of '>>>'. '>>' means
to recurse by matching the value against all the ranges to find the
rule, '>>>' means to recurse using the previous rule. We must
force the previous rule in order to get the rule for 'ten' invoked in
order to emit '0' when processing numbers like 105. 1000: <<, >>>; 1,000,000: ... These
start new ranges at intervals of 1000. They are all similar to the rule
for 100 except they output ', ' (comma space) to delimit thousands.
Note that the range value can include commas for readability. 1,000... =#,##0=; This last rule in the ruleset
applies to all values at or over 10e15. The pattern '==' means to use
the current unmodified value, and text within in the pattern (this
works for '<<' and similar patterns as well) describes the
ruleset or decimal format to use. If this text starts with '0' or '#',
it is presumed to be a decimal format pattern. So this rule means to
format the unmodified number using a decimal format constructed with
the pattern '#,##0'.
Rulesets are invoked by first applying negative and fractional
rules, then by finding the rule whose range includes the current value
and applying that rule, recursing as directed by the rule. Again, a
complete description of the rule syntax can be found in the API Documentation
. More rule examples can be found in the RuleBasedNumberFormat demo source
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